-Команды ГМа-
// [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
// [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
//abnormal_change [type (1-3)]
//accept_escape_command on/off
//add_peti_chat char
//addcomment COMMENT
//agitdeco command blablabla...
//agitdeco list agit
//agitdeco reset agit deco_type
//agitdeco set agit deco_id
//attack castle(agit) pledge
//auction_close agit_name
//auction_open agit_name
//blockuser flag target_name
//camera on/off
//can_make_clan user_name
//cancelgmpeti [username]
//cease_fire pledge1 pledge2
//cease_fire2 alliance1 alliance2
//char_stop [min]
//check_bot 1-3
//col_setcolor color time_l2(min)
//controltower_levelup [controltower|all] level
//create_pet 1~11 level
//create_pledge pledge_name
//debug [name | .]
//declare_alliance_war enemy_alliance_name
//declare_clan_war clan_1 clan2
//declare_truce clan_1 clan2
//declare_truce2 enemy_alliance_name
//defend castle pledge
//defend_register castle pledge
//defend_reject castle pledge
//delannounce [ANNOUNCE_ID]
//delquest [quest id]
//delskill [skill id]
//dice dice_classid number
//diet [on|off]
//disband clan_name
//disband2 alliance_name
//dismiss_partyroom partyroom_id
//door_levelup [doorname|all] level(total%)
//enable_plane_collision collisio_name 1/0
//escape_mode (1~4)
//event type [on/off]
//eventmatch [create | leader | item_rule | skill_rule | lock | unlock | start | pause | end | info | list | score | remove | msg | fence | dispelall | useskill | manage] ...
//eventmatch create [match_rule] [team1_name] [team2_name] [x] [y] [z] [fence_width] [fence_height]
//eventmatch dispelall [match_id]
//eventmatch end [match_id]
//eventmatch fence [match_id] [fence_state]
//eventmatch firecracker [who]
//eventmatch info [match_id]
//eventmatch item_rule [match_id] [allow_all | deny_all | A(item_id) | D(item_id)] ...
//eventmatch leader [match_id] [1|2] [leader_id]
//eventmatch lock [match_id] [1|2]
//eventmatch manage [match_id]
//eventmatch msg [match_id] [type] [message]
//eventmatch pause [match_id]
//eventmatch remove [match_id]
//eventmatch score [match_id] [team1_score] [team2_score]
//eventmatch skill_rule [match_id] [allow_all | deny_all | A(skill_id) | D(skill_id)] ...
//eventmatch start [match_id]
//eventmatch unlock [match_id] [1|2]
//eventmatch useskill [match_id] [skill_id] [skill_level] ...
//eventmatchop[list | observer] ...
//eventmatchop observer [match_id] [on|off]
//expel_from_castle castle
//force_peti charname message
//gmchat charname message
//gmspeed [0..5]
//hide [on|off]
//inspect_partyroom partyroom_id
//invalid NPC
//invite user_name
//invite2 clan_name
//join clan_name
//join2 alliance_name
//kick [CHAR_NAME]
//leavepetimsg [username] [msg]
//left_peti_chat char
//load_pledge pledge
//loadhtml [html name] ...
//lotto_cancel round
//lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat) hour(0~23)
//lotto_set_number n1 n2 n3 n4 n5
//lotto_set_reward adena
//market_price item_type enchant
//mid_victory castle pledge
//move_cell dir cellcount
//NPC does not exist
//npcpos_event [event name] [on/off]
//ns command blablabla...
//ns diary class page
//ns hero hero_type
//ns nobless nobless_type
//object must be npc
//observer agit
//observer_start x y z yaw pitch
//olympiad command blablabla...
//olympiad quick id user1 user2
//olympiad result winner loser point
//olympiad start_time year month day hour min
//olympiad term sec
//olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bonus3_sec, bonus_4_sec, nominate_sec
//play_music music_name
//play_voice voice_name delay(msec)
//polymorph [npc id|npc name]
//ps_stop [min]
//quiet [on|off] //recall [CHAR_NAME]
//register_tb_pledge agit pledge npctype
//register_tb_user agit user
//reset_alliance_name original_alliance_name new_alliance_name
//reset_castle_owner castle
//reset_clan_leader pledge_name leader_name
//reset_clan_name original_clan_name new_clan_name
//reset_respawn npc_db_name
//ride type
//sendhome [CHAR_NAME]
//set_bp param value(sec)
//set_castle_owner castle pledge
//set_castle_status castle no
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//set_door_hp door hp
//set_door_status door [init|breakable|unbreakable|open|close]
//set_fatigue_time [fatigue_time_sec]
//set_freeze_field castle_name [on|off]
//set_journal quest_id state
//set_npclook tick
//set_pausable castle_name [on|off]
//set_petition_disable_time t1 t2
//set_pledge_level pledge level
//set_quick_siege castle sec
//set_siege castle year mon day hour min
//set_siege_end castle year mon day hour min
//set_siege_period castle sec
//set_tb agit field value
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//setarea area_name [on|off]
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//setcastleincome [id] [0..1] [1] [0..100000000]
//setonetimequest [quest id] [state]
//setparam param value
//setpower power_id
//setquest quest_id state [state2]
//setskill [skill id] [level]
//settax castle 0...100
//settime hhmm
//show (superpoint name | territory | npcpos)
//show_agit_info agit_name
//show_alliance_info alliance_name
//show_castle_door_hp castle
//show_castle_info castle
//show_castle_tax castle
//show_clan_info pledge_name
//show_door_hp door
//show_partyroom [name] [index]
//siege_list castle_id
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//social [num]
//spawn_npcs count ai
//ssq addmember [part 1~2] [sealnum 1~3]
//ssq addtimeattack [room no] [part] [point]
//ssq command [arg1 ... argN]
//ssq cyclemode [mode] [half cycle interval(min)] (mode: default, quick, manual)
//ssq dropguard [1 or 0]
//ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq partinfo [part number] (twilight : 1, dawn : 0)
//ssq quickcycle [second] (start cycle after N second)
//ssq quickcycle [second] accepted
//ssq quickcycle [second] failed
//ssq reset : accepted
//ssq reset : failed
//ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss
//ssq setpoll [part] [seal num] [count]
//ssq setsealowner [seal no] [part]
//ssq setuserpoint [point]
//ssq setwinner [part]
//ssq winner_effect [winner no] [immediately]
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//stopsay [CHAR_NAME] [STOP_MINUTE]
//subjob change subjob_class
//subjob command blablabla...
//subjob delete subjob_index(1...)
//subjob new new_class
//subjob renew subjob_id subjob_class
//summon_illusion item_class_id count
//telbookmark [bookmark name]
//teleport x y [z]
//teleport_to_npc [NPC class id | NPC name]
//teleportto [CHAR_NAME]
//time_info [char_name | .(target)]
//time_limit char_name (Add | Del) min
//undying [on|off]
//unregister castle(agit) pledge
//unregister_tb_pledge agit pledge
//unregister_tb_user agit user
//unsetpower power_id
//use_skill [skill_id] [skill_level] ...
//view_enemy_list pledge_name
//view_enemy_list2 alliance_name
//view_tb agit
/BuilderCmd_summonnpc [Object id|Object name] [number]
/giveitem [Object id|Object name] [number]
/Hc[L
/olympiad quick id user1 user2
/summon [Object id|Object name] [number]
/summon2 [enchanted] [Object id|Object name]
/summon3 object_id_from object_id_to